Broken Sword - A Fan Blog

Broken Sword - A Fan Blog

42 notes

boxvsbox:

Broken Sword: The Shadow of the Templars VS. Circle of Blood Vs. Broken Sword: The Shadow of the Templars VS. Broken Sword: The Shadow of the Templars VS. Broken Sword: Shadow of the Templars (The Director’s Cut) VS. Broken Sword: Shadow of the Templars (The Director’s Cut), 1996, 1998, 2002, 2009

Which one do you like best?

14 notes

tonyrevdev:

Wow! Snuck a look at an early sample of the Broken Sword art book. It’s  amazing! I think the lovely backers who get this will be very happy.

3 notes

brokenswordpapercraft:

The Code Jams are now available ! POST UPDATED
Today Revolution Software released 10 new videos so far on their Youtube channel.
These were the unreleased monthly Code Jams that only 250$ backers could have accessed to.
The first Code Jam started two months after the Kickstarter campaign succedeed.
Here is the list of these unreleased Code Jams (more will probably come, so I’ll update this list when new ones come):

- Revolution Software Code Jam 26th Nov 2012: Part 1 Part 2 Part 3
- Revolution Software Code Jam 19th Dec 2012: Part 1 Part 2 Part 3
- Revolution Software Code Jam 22nd Jan 2013: Part 1 Part 2 Part 3
- Revolution Software Code Jam 6th Feb 2013: Part 1 Part 2 Part 3
- Revolution Software Code Jam 11th April 2013: Link
- Revolution Software Code Jam 15th Oct 2013: Part 1 Part 2 Part 3

brokenswordpapercraft:

The Code Jams are now available ! POST UPDATED

Today Revolution Software released 10 new videos so far on their Youtube channel.

These were the unreleased monthly Code Jams that only 250$ backers could have accessed to.

The first Code Jam started two months after the Kickstarter campaign succedeed.

Here is the list of these unreleased Code Jams (more will probably come, so I’ll update this list when new ones come):

- Revolution Software Code Jam 26th Nov 2012Part 1 Part 2 Part 3

Revolution Software Code Jam 19th Dec 2012Part 1 Part 2 Part 3

Revolution Software Code Jam 22nd Jan 2013: Part 1 Part 2 Part 3

Revolution Software Code Jam 6th Feb 2013: Part 1 Part 2 Part 3

Revolution Software Code Jam 11th April 2013: Link

Revolution Software Code Jam 15th Oct 2013: Part 1 Part 2 Part 3

4 notes

brokenswordpapercraft:

Digital Game Design Document (GDD) and all 5 Broken Sword Scripts

Long time no see :-)

Yesterday Revolution posted update 87 for backers. If you are Silver member or above, you can now download from your Humble account the Game Design Document (a 350MB pdf file) by clicking on “ebook”. (see 2nd picture for location in your humble account)

You can also download the scripts from all 5 games (BS1 script is the director’s cut one) by clicking on “scripts” in the reward list.

Remember that this GDD is a draft, which will be printed. But if you find any mistakes in it, you can contribute on the forum (Taiichii created a post for this, you must be logged in to access it)

Filed under queued

6 notes

66 Plays
Barrington Pheloung
Finding Nicole

scarfulhu:

Great adventure game tracks #84: Finding Nicole (Broken Sword: Shadow of the Templars)

Filed under queued

4 notes

hardcoregamermagazine:

Pocket Power: Broken Sword: Shadows of the Templars (GBA)
Every puzzle makes it over from the original game intact – even that one – but the way you solve them is a little different. Pointing and clicking would be an absolute nightmare with the d-pad, so instead the game gives you direct control over George’s movement. Rather than clicking on objects you want to interact with, you need only walk over to them and press the A button – B if you’d like to examine something. The L button brings up your inventory, and in an especially nice touch, R highlights hotspots in the immediate area, ensuring you don’t need to pixel hunt.
Go and reminisce! 
http://www.hardcoregamer.com/2014/09/26/pocket-power-broken-sword-shadow-of-the-templars-gba/107790/

hardcoregamermagazine:

Pocket Power: Broken Sword: Shadows of the Templars (GBA)

Every puzzle makes it over from the original game intact – even that one – but the way you solve them is a little different. Pointing and clicking would be an absolute nightmare with the d-pad, so instead the game gives you direct control over George’s movement. Rather than clicking on objects you want to interact with, you need only walk over to them and press the A button – B if you’d like to examine something. The L button brings up your inventory, and in an especially nice touch, R highlights hotspots in the immediate area, ensuring you don’t need to pixel hunt.

Go and reminisce! 

http://www.hardcoregamer.com/2014/09/26/pocket-power-broken-sword-shadow-of-the-templars-gba/107790/

3 notes

brokenswordpapercraft:

Charles Cecil’s Classic postmortem conference now available at GDC’s website.
In earlier posts (here and there) I told you about Charles Cecil’s Classic postmortem conference at GDC 2014.
Well the conference is now available (about 1h10min) on GDC’s website !
Just click on the picture above or here

brokenswordpapercraft:

Charles Cecil’s Classic postmortem conference now available at GDC’s website.

In earlier posts (here and there) I told you about Charles Cecil’s Classic postmortem conference at GDC 2014.

Well the conference is now available (about 1h10min) on GDC’s website !

Just click on the picture above or here

15,279 notes

tatterhood:

Save the viking goats!!!

Johanna Thorvaldsdóttir’s Icelandic goat farm (Háafell) is facing foreclosure in September, resulting in the entire goat flock being butchered - unless enough funds are raised to save it!

There are less than 820 Icelandic goats in the entire world - they are an endangered species. Almost half of them will be lost if this farm is not saved. I visited Háafell 2 years ago and every goat I draw is rooted in this place. Any little bit helps :)

12 notes

George:
I'm sorry, I didn't realise you were mourning the loss of a loved one.
Lady Piermont:
I'm not, he was my husband.