Broken Sword - A Fan Blog

Broken Sword - A Fan Blog

2 notes

tonyrevdev:

#start_scene_now[ nico ]
The above is a script function that tells a game object to stop what it’s doing and join the player’s current interaction scene - right now. Imagine George and Piermont chatting and then Nico joins the conversation midway. We don’t want to wait for Nico to finish what she’s doing - maybe walking - we need her to drop it and start right now. But until we need her, she’s free to do her thing.
Simple enough, and it allows for better acting compared to our previous games. The code for this is only a few lines, but it’s one of those things that seems to break of it’s own accord every few weeks. I fixed it again today, after yet another case popped up where it didn’t work. It’s cursed I tell you - CURSED!
Hope you like the pic - it’s a Dave Gibbon’s scribble dating back to the BASS design docs in the very early 90’s. Enjoy.

tonyrevdev:

#start_scene_now[ nico ]

The above is a script function that tells a game object to stop what it’s doing and join the player’s current interaction scene - right now. Imagine George and Piermont chatting and then Nico joins the conversation midway. We don’t want to wait for Nico to finish what she’s doing - maybe walking - we need her to drop it and start right now. But until we need her, she’s free to do her thing.

Simple enough, and it allows for better acting compared to our previous games. The code for this is only a few lines, but it’s one of those things that seems to break of it’s own accord every few weeks. I fixed it again today, after yet another case popped up where it didn’t work. It’s cursed I tell you - CURSED!

Hope you like the pic - it’s a Dave Gibbon’s scribble dating back to the BASS design docs in the very early 90’s. Enjoy.

3 notes

Let's Play Broken Sword : Shadow of the Templars [English]

dark-kevan:

I think I should link this here now that there are a few videos available for it. The series is still ongoing at the time of this post.

Feedback and suggestions are more than welcome ! :)

2 notes

tonyrevdev:

A few folks have asked about BS5 and Linux - so here it is! A fully native app :) Thanks, Joost, for the screenshot…

tonyrevdev:

A few folks have asked about BS5 and Linux - so here it is! A fully native app :) Thanks, Joost, for the screenshot…

3 notes

tonyrevdev:

A proper Fish n Chip supper for the tuesday evening shift - washed down with tea. Joost is now a fully fledged citizen of Yorkshire…

Great, now I’m hungry. ;)

tonyrevdev:

A proper Fish n Chip supper for the tuesday evening shift - washed down with tea. Joost is now a fully fledged citizen of Yorkshire…

Great, now I’m hungry. ;)

Filed under Tony Warriner

6 notes

tonyrevdev:

One button, or four? I think one is much cleaner, and the functions of the other buttons are now available through the inventory screen. 

It’s a great feeling to break things down into the simplest form possible.

What’s more, I’m going to look at fading the inventory button out after a short period of player inactivity. That’d be no buttons!