Broken Sword II: The Smoking Mirror, PC.

Broken Sword II: The Smoking Mirror, PC.
Nicole Collard and George Stobbart for vablatsky
hehe
tumblr user ashes-inthefall has recreated George and Nico in The Sims 3.
Well done! :)
#start_scene_now[ nico ]
The above is a script function that tells a game object to stop what it’s doing and join the player’s current interaction scene - right now. Imagine George and Piermont chatting and then Nico joins the conversation midway. We don’t want to wait for Nico to finish what she’s doing - maybe walking - we need her to drop it and start right now. But until we need her, she’s free to do her thing.
Simple enough, and it allows for better acting compared to our previous games. The code for this is only a few lines, but it’s one of those things that seems to break of it’s own accord every few weeks. I fixed it again today, after yet another case popped up where it didn’t work. It’s cursed I tell you - CURSED!
Hope you like the pic - it’s a Dave Gibbon’s scribble dating back to the BASS design docs in the very early 90’s. Enjoy.
This video is already a few months old, but I’m sure most of you haven’t seen it yet: Charles Cecil talks about the evolution of adventure games.
Oops my mouse slipped and I’m replaying Broken Sword. Nico is the best.
We’re taking a look at one of my favorite adventure games in its original iteration. Georges Stobbart is an American tourist. As he’s relaxing in a café in Paris, he’s caught in an explosion which will be the catalyst to an adventure full of mysteries to uncover.I think I should link this here now that there are a few videos available for it. The series is still ongoing at the time of this post.
Feedback and suggestions are more than welcome ! :)
Fanart of the Week
A few folks have asked about BS5 and Linux - so here it is! A fully native app :) Thanks, Joost, for the screenshot…
A proper Fish n Chip supper for the tuesday evening shift - washed down with tea. Joost is now a fully fledged citizen of Yorkshire…
Great, now I’m hungry. ;)
One button, or four? I think one is much cleaner, and the functions of the other buttons are now available through the inventory screen.
It’s a great feeling to break things down into the simplest form possible.
What’s more, I’m going to look at fading the inventory button out after a short period of player inactivity. That’d be no buttons!